Posted by dOoBiX on September 21st, 2010 at 12:46 pm
Yes! The new SC2 patch that everyone has been waiting for is now live! There are some nerfs for Protoss and Terran, and a buff for the Zerg Ultralisk. You can also enable an in-game clock in the settings if you want. Check out the long list of changes in the spoiler below:
The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
(Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D
Balance Changes
PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.
TERRAN
Battlecruiser
Ground damage decreased from 10 to 8.
Bunker
Build time increased from 30 to 35.
Reaper
Build time increased from 40 to 45.
Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).
ZERG
Ultralisk
Ram ability removed. Ultralisk will now use normal attack against buildings.
Damage decreased from 15 (+25 armored) to 15 (+20 armored).
Maps
Desert Oasis
Destructible Rocks have been added to make natural expansions easier to protect.
Center Xel’Naga Tower area has been narrowed.
StarCraft II Editor Improvements
Added new requirement types: Odd, Divide, Mod, Multiply.
Added a chance field to effect data.
Added support for the Slider dialog control type.
Added a trigger to deal damage from a unit.
Added a trigger event response to provide the amount a player or unit property changes.
Added a trigger event when an effect executes.
New Trigger Editor functions:
Save Data Conversation State Value (Action).
Load Data Conversation State Value (Action).
Players On Team (returns Player Group associated with teams in game lobby).
Unit Owner Changes (Event).
Old Unit Owner (returns player ID in response to Unit Owner Changes).
New Unit Owner (returns player ID in response to Unit Owner Changes).
XP, Level, and Bounty unit properties can now be modified by triggers.
Banks now save/restore XP, learned abilities, and items.
Message Window now includes a time stamp for each message.
An actor event is now dispatched when a missile cannot hit its target.
When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
The Custom game variant is no longer automatically included when other non-default variants are defined.
Increased the maximum recharge vital rate for heal effects.
Bug Fixes
Battle.net
Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
Fixed an issue where players would still receive toasts when their status was set to busy.
Custom Games
Default race in a game lobby is now properly set to Random.
Players can now configure the lobby for 1v5 matches.
The search functionality for map searches has been improved.
Lobby hosts will now receive a toast when an invited player declines an invitation.
Custom game lobbies will now remember the game mode chosen under a category.
Fixed an issue where changing the category to “Custom” would default the teams to 5v3.
Fixed an issue where custom maps could not be reported from the map preview screen.
Gameplay
General
If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
Structures damaged during construction will no longer count towards structures lost.
Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
Fixed an issue with inventory drop range checks.
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
Interface
Queue tooltips now display information about what is in progress.
Fixed an issue where the back button would not always return players to the score screen properly.
Terran
Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
SCVs will now load into the closest Command Center if multiple are within range.
Zerg
Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
StarCraft II Editor
The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
Loading screen progress bar option now works when using Melee loading screen type.
Test Document now works properly on maps with Battle.net-only dependencies.
Publishing a new file using Major revision will now properly set the document version to 1.0.
Publish dialog now properly remembers the Show Real Name setting from previous publish.
File preview panel now displays author’s real name if that option was set during publishing.
The Import module will now allow importing an override Assets.txt file.
Undoing a terrain object modification will now also undo associated terrain changes.
Editor will display document text from another locale if no text for the active locale exists.
Copying points with custom models will display the model properly on the pasted point.
It is no longer possible to have multiple default variants in the Game Variants dialog.
Removed icon support for attribute and variant definitions, as Battle.net does not display these.
Fixed issues with invalid map bounds when creating 32×32 maps.
Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
Fixed an issue with the Unit Manipulates Item trigger.
Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
Fixed preview panel display in Terrain Editor palettes.
Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
Fixed initial display of variables in the Trigger Debugging Window.
Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
Fixed action list when modifying a Custom Script action without sub-views enabled.
Fixed loading map dependency data.
Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
Technical Issues
Fixed an issue where unplugging headphones could cause the game to freeze.
Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
Posted by dOoBiX on September 12th, 2010 at 6:56 pm
sockfolder from Teamliquid.net has found a nice trick that you can use with your drones/scvs/probes to gain a little extra income. Basically, when your worker finishes gathering minerals, they stand for half a second before turning around to bring it back to your base. sockfolder discovered that if you press the Return Cargo button on the worker, it will immediately turn around, thus giving you minerals faster. So to make this trick work well, you need to queue up the commands for each worker.
Select a worker that is holding minerals and follow below:
Hold Shift
Press C (Return Cargo)
Right click the mineral patch it was gathering from
Repeat steps 2 and 3 quickly
Be sure the last command queued up is the right click
Repeat the whole process for the other workers
According to sockfolder, after 5 minutes of normal mining, a worker would gather 495 minerals. A worker with boosted mining, would gather 530 minerals, which is 7% more! Check out the video created by Trebis below to see this trick in action.
Posted by dOoBiX on September 10th, 2010 at 6:09 pm
For those people who are in a college and love to play StarCraft 2, now is the time to join the Collegiate StarLeague. The CSL is where your school team will play against other schools. There are already over 130 teams registered, and if you don’t see your school listed, you can create it and tell your classmates to join! “Five 1-on-1 games of pure competitive StarCraft every week; live audience, commentators, and internet stream optional” is the formula that makes the CSL so awesome.
Registration ends on September 25th and you have to get 4-5 players in your team by October 3rd to play this season which starts on the weekend of October 16-17. Visit the CSL website to get more information: http://www.cstarleague.com
Posted by dOoBiX on September 2nd, 2010 at 8:27 pm
Labor day weekend is coming soon, and so are the sales! According to the CAG forums, Kmart will be having StarCraft 2 on sale for $39.99 on September 5th. If you haven’t gotten your copy yet, maybe you should!
Posted by dOoBiX on September 2nd, 2010 at 11:55 am
There’s a new iPhone/iPod Touch app that helps you manage your StarCraft 2 build orders. After you create your build orders, you can press play and the app will call out the build orders for you in real time as you are playing a match! Check it out in this iTunes link if you are interested.
This is the most EPIC game I’ve seen yet on StarCraft 2. It is between 2 pros, TT1 (Protoss) vs MasterAsia (Zerg). If you have not seen this yet, you should watch it immediately. It is a bit long, but well worth it. I have embedded the 4 part series below, commentated by HD. Enjoy!
To change your Reign of Chaos CD key
Please close Warcraft 3 and follow these steps:
1. Open the zip file and run cdkey.exe.
2. Click “Change CD Key”.
3. Enter your Name and the new CD key that you wish to use, and click OK.
4. Done.
To change your Frozen Throne CD key
Please close Warcraft 3 and follow these steps:
1. Open the zip file and run FTkey.exe.
2. Click “Change CD-Key”.
3. Enter your new CD-key that you wish to use, and click OK.
4. Done.
There is no “Change CD Key” button?
If you don’t see the Change CD Key button, that means you need to fix the registry. You can download the Warcraft 3 Fixer utility below to help. Just run W3Fixer.exe, click Fix, and select where your WC3 folder is located at (usually “C:\Program Files\Warcraft III”).